EMIC Working Group of PMENA

← All references

Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations

Melcer, Edward F.; Isbister, Katherine

2016

OpenAlex ↗DOIFull text ↗

Abstract

Due to a broad conceptual usage of the term embodiment across a diverse variety of research domains, existing embodied learning games and simulations utilize a large breadth of design approaches that often result in seemingly unrelated systems. This becomes problematic when trying to critically evaluate the usage and effectiveness of embodiment within existing designs, as well as when trying to utilize embodiment in the design of new games and simulations. In this paper, we present our work on combining differing conceptual and design approaches for embodied learning systems into a unified design framework. We describe the creation process for the framework, explain its dimensions, and provide examples of its use. Our design framework will benefit educational game researchers by providing a unifying foundation for the description, categorization, and evaluation of designs for embodied learning games and simulations.

Keywords

embodimentembodied learninggame-based learningsimulationdesign frameworkgame design

Concepts

Bridging (networking)Embodied cognitionComputer scienceHuman–computer interactionMathematics educationMultimediaArtificial intelligencePsychologyComputer network

Citation

Melcer, E F, Isbister, K (2016). Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations. Proceedings of the 1st International Joint Conference of DiGRA and FDG https://doi.org/10.26503/dl.v2016i1.805

Metadata

Domain
Social Sciences
Field
Psychology
Subfield
Developmental and Educational Psychology
Topic
Educational Games and Gamification
Open access
Open Access
Citation count
6
Work ID
W2516665557